Upcoming & Speculation

Welcome to Upcoming & Speculations

Breaking down the dev blogs and highlighting some cool features for the future. No ETA on when these updates will be released and changes may happen since they were posted originally. So Please enjoy the highlighted content. 


Anything with ? (Question marks) may be older information or haven't heard about it in awhile and don't know if its still happening this mostly relates to the dinosaurs listed below)

Upcoming Playables/AI

Mentioned in recent dev blogs as being worked on. Go farther down the page for speculation dinosaurs that have "art concepts" but no official statement.

Triceratops

T Rex

Austroraptor

Kentrosaurus

Shy and smaller than stego

Large Spikes - Tail and shoulder attacks?

Allosaurus

Baryonyx

Speculation May or May not be added

Spinosaurus

Parasaurolophus

Generation One Humans

Avaceratops

Suchomimus

Oviraptor?

Egg Thief

Omnivore

Very Colorful

Magyarosaurus?

High reaching (for food)

Herbivore

unsavory attitude?

Upcoming Systems & Additions

Elder System

Elders are larger, more powerful variations of the adult stage of life. They are only accessible by following certain diet/perk pathways. Elders start off stronger than the highest tier adult of their species. After completing their reign, they depreciate. Embracing death willfully, leaves you with a bonus you can apply to a new life as that species. But dying in any other fashion... 

Ptera Tree Burrowing

Changes to Pounce & Latching Mechanic

In Dev Blog #51:

"As for pounce, the new slot swap system is finished which allows players to manually swap slots when latched to a target by spending some stamina. It can be used to better coordinate with other pouncers or simply be used to avoid being knocked down when the target uses nearby trees or objects.


Along with that, pounce now has some incoming manual control to attack while latching. Latching on to players only causes a small amount of consistent damage, but allows players to tap/hold the primary attack button to do extra raw damage, or also tap/hold the secondary attack button to deal no raw damage, but high bleeding damage. Both actions spend stamina, but allows for more dynamic combat giving players more control over what type of damage they’re dealing to pounced victims. With this bucking has become significantly more important for the victim and it has received some major attention to prevent it being an unfun war of attrition."

Land Changes Speculations

Underwater Environments

Potential New Systems

Playable Abilities

Sound Traps?

new interactions coming to the world that involve this system, including some sound traps that will give away careless players.

Future Content Dev Blog 53

I don’t have additional information context for these but they’ll be there:

Spawn Codes.

Gastroliths.

Nesting Zones.

Replay Updates and Effects.