Upcoming & Speculation

Breaking down the dev blogs and highlighting some cool features for the future. No ETA on when these updates will be released and changes may happen since they were posted originally. So Please enjoy the highlighted content. 

Anything with ? (Question marks) may be older information or haven't heard about it in awhile and don't know if its still happening this mostly relates to the dinosaurs listed below)

Upcoming Playables/AI

Triceratops

T Rex

Austroraptor

Maiasaura

The dinosaur will have the ability to switch between bipedal and quadrupedal stances, which affects its movement in different ways.

The maiasaura will also have different attacks depending on its stance which I will be working on next.

Speculation May or May not be added

Generation One Humans

Baryonyx

Spinosaurus

Parasaurolophus

Suchomimus

Avaceratops

Oviraptor?

Egg Thief

Omnivore

Very Colorful

Kentrosaurus?

Shy and smaller than stego

Large Spikes - Tail and shoulder attacks?

Magyarosaurus?

High reaching (for food)

Herbivore

unsavory attitude?

Land Changes Speculations

Underwater Environments

Potential New Systems

Elder System

Elders are larger, more powerful variations of the adult stage of life. They are only accessible by following certain diet/perk pathways. Elders start off stronger than the highest tier adult of their species. After completing their reign, they depreciate. Embracing death willfully, leaves you with a bonus you can apply to a new life as that species. But dying in any other fashion... 

Playable Abilities?

Ptera Tree Burrowing

Changes to Pounce & Latching Mechanic

In Dev Blog #51:

"As for pounce, the new slot swap system is finished which allows players to manually swap slots when latched to a target by spending some stamina. It can be used to better coordinate with other pouncers or simply be used to avoid being knocked down when the target uses nearby trees or objects.


Along with that, pounce now has some incoming manual control to attack while latching. Latching on to players only causes a small amount of consistent damage, but allows players to tap/hold the primary attack button to do extra raw damage, or also tap/hold the secondary attack button to deal no raw damage, but high bleeding damage. Both actions spend stamina, but allows for more dynamic combat giving players more control over what type of damage they’re dealing to pounced victims. With this bucking has become significantly more important for the victim and it has received some major attention to prevent it being an unfun war of attrition."

Sound Traps?

new interactions coming to the world that involve this system, including some sound traps that will give away careless players.