Upcoming & Speculation
Welcome to Upcoming & Speculations
Breaking down the dev blogs and highlighting some cool features for the future. No ETA on when these updates will be released and changes may happen since they were posted originally. So Please enjoy the highlighted content.
Anything with ? (Question marks) may be older information or haven't heard about it in awhile and don't know if its still happening this mostly relates to the dinosaurs listed below)
Upcoming Playables/AI
Mentioned in recent dev blogs as being worked on. Go farther down the page for speculation dinosaurs that have "art concepts" but no official statement.
Triceratops
T Rex
Austroraptor
Kentrosaurus
Shy and smaller than stego
Large Spikes - Tail and shoulder attacks?
Allosaurus
Baryonyx
Speculation May or May not be added
Spinosaurus
Parasaurolophus
Generation One Humans
Avaceratops
Suchomimus
Pelican like jaw that can carry water or extra food back for hatchlings.
Shallow water or Muddy terrain superiority
Mud used as a defense against egg stealers?
Oviraptor?
Egg Thief
Omnivore
Very Colorful
Magyarosaurus?
High reaching (for food)
Herbivore
unsavory attitude?
Upcoming Systems & Additions
Elder System
Elders are larger, more powerful variations of the adult stage of life. They are only accessible by following certain diet/perk pathways. Elders start off stronger than the highest tier adult of their species. After completing their reign, they depreciate. Embracing death willfully, leaves you with a bonus you can apply to a new life as that species. But dying in any other fashion...
Ptera Tree Burrowing
Changes to Pounce & Latching Mechanic
In Dev Blog #51:
"As for pounce, the new slot swap system is finished which allows players to manually swap slots when latched to a target by spending some stamina. It can be used to better coordinate with other pouncers or simply be used to avoid being knocked down when the target uses nearby trees or objects.
Along with that, pounce now has some incoming manual control to attack while latching. Latching on to players only causes a small amount of consistent damage, but allows players to tap/hold the primary attack button to do extra raw damage, or also tap/hold the secondary attack button to deal no raw damage, but high bleeding damage. Both actions spend stamina, but allows for more dynamic combat giving players more control over what type of damage they’re dealing to pounced victims. With this bucking has become significantly more important for the victim and it has received some major attention to prevent it being an unfun war of attrition."
Land Changes Speculations
Underwater Environments
Potential New Systems
Playable Abilities
Sound Traps?
new interactions coming to the world that involve this system, including some sound traps that will give away careless players.
Future Content Dev Blog 53
I don’t have additional information context for these but they’ll be there:
Spawn Codes.
Gastroliths.
Nesting Zones.
Replay Updates and Effects.