Mutations

This content is currently in hordetesting and will change overtime. 

Mutations the newest mechanic for The Isle! Allows users to customize and change up your gameplay. Though this system won't see its final form until the Elder system is released.

Mutations are chosen as a player progresses through the game. The juvenile stage is when you select your first mutation and then again at sub-adult and adult. The larger hexagons represent your lifecycle chosen mutations. Hexagon 4 is for the Elder System and hexagon 5-6 are unknowns at this time.

You can unlock varieties to your mutations as opposed to the standard ones gained by default. This may require special actions to be taken in-game to be able to unlock them.

The smaller hexagons are gained by inheriting mutations from your parents. Only a few of the smaller hexagons can be filled in and others are reserved for later systems.

Yellow Names = More info below on how to acquire

Environment Mutations

Passive Disposition

Constricted Glands

Pattern Recognition

Cochlear Sensitivity

Reabsorption

Wader

Reniculate Kidneys

Infrasound Communication

Featherweight

Status Effects [General]

Hematophagy

Efficient Digestor

Enhanced Digestion

Hydrodynamic

Increased Inspiratory Capacity

Heightened Ghrelin

Sustained Hydration

Augmented Tapetum

Submerged Optical Retention 

Reinforced Tendons

Gastronomic Regeneration (Slot 2 Only)

Social Behavior (Group Leader Only)

Advanced Gestation (Female Only)

Prolific Reproduction

Status Effects [Combat]

Melorheostosis

Osteosclerosis

Paratrepsis

Photosynthetic Tissue

Nocturnal

Congenital Hypoalgesia

Intraspecific Aggression (Removed 0.15.116)

Enlarged Meniscus

Multichambered Lungs

Traumatic Thrombosis (Slot 2)

Epidermal Fibrosis

Remodeling Ambulation

Hydro-regenerative

Cellular Regeneration

Herbivore Specific Mutations

Photosynthetic Regeneration

Tactile Endurance (Slot 2)

Barometric Sensitivity

Xerocole Adaptation

Truculency

Hypervigilance

Carnivore Specific Mutations

Hemomania

Accelerated Prey Drive

Osteophagic

Cache Propensity

Cannibalistic

Hypermetabolic Inanition (Slot 2)

Theories for Mutation Requirements

Items listed are being tested and discovered slowly. Only ones with information are currently marked yellow and have details below. If we are missing any new information please report it on EQG discord. Once these are confirmed I will note them under their respective mutation.

Enhanced Digestion

Reniculate Kidneys

Osteophagic

Reinforced Tendons

Heightened Ghrelin

Augmented Tapetum

Cannibalistic